Includes bibliographical references (pages 887-904) and indexes
1. Introduction, methodology, definitions, and theoretical overview : Art and science as cultural acts ; Elaboration on the approach of art as research -- 2. Biology: microbiology, animals and plants, ecology, and medicine and the body : Biology: research agendas and theoretical overview ; Artists working with microbiology ; Plants and animals ; Ecological art ; Body and medicine -- 3. Physics, nonlinear systems, nanotechnology, materials science, geology, astronomy, space science, global positioning system, and cosmology : Physical science research agendas and theoretical reflections ; Atomic physics, nanotechnology, and nuclear science ; Materials and natural phenomena: nonlinear dynamic systems, water, weather, solar energy, geology, and mechanical motion ; Space ; Global positioning system (GPS) -- 4. Algorithms, mathematics, fractals, genetic art, and artificial life : Research agendas in mathematics and artificial life ; Algorithmic art, art and mathematics, and fractals ; Artificial life and genetic art -- 5. Kinetics, sound installations, and robots : Robotics and kinetics ; Conceptual kinetics and electronics ; Kinetic instruments, sound sculpture, and industrial music ; Robots -- 6. Telecommunications : Telecommunications research agendas and theoretical reflections ; Telephone, radio, and net.radio ; Teleconferencing, Videoconferencing, satellites, the internet, and telepresence ; Web art -- 7. Digital information systems/computers : Research agendas and theoretical overview ; Computer media ; Virtual reality ; Motion, gesture, touch, gaze, manipulation, and activated objects ; Speech synthesis, voice recognition, and 3-D sound ; Artificial intelligence ; Information and surveillance -- Resources : Exhibitions and festivals; educational programs; art, and research collaborations; organizational resources, think tanks, and web resources ; Summary: the future
Wilson surveys international artists who incorporate concepts and research from mathematics, the physical sciences, biology, kinetics, telecommunications, and experimental digital systems such as artificial intelligence and ubiquitous computing